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Even Assassin’s Creed, a series Tsushima takes direct inspiration from, has been rebooted and reborn in this period. Games like Dark Souls, The Witcher 3 and Red Dead Redemption 2 have changed the way designers think about designing open worlds, RPG progression and combat.

The tropes and mechanics of 2014, when it first went into pre-production, are no longer in vogue. In the six years, the game was in development at Sucker Punch, the open-world genre evolved substantially. Ghost of Tsushima feels like a game caught in a similar identity crisis.
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If he can rescue his captured family and allies, they will shun him for his methods.īut if that’s the price of a free Tsushima, Jin will pay it. It’s a grave dishonour and he will bear it for the rest of his life. Embracing an assassin’s approach is a necessary evil, but one that will stain Jin’s legacy. Attacking the Mongols head-on is suicide. Her tactics are the opposite of everything Jin believes, but he can also see the sense in it. She can move silently, gut her foes in the shadows, and secure their resources for her own benefit. She’s a cut-purse and a scavenger, happy to slide a dagger into the neck of any Mongol fool enough to turn his back on her. Yuna is a thief, and reasons that adopting a clandestine approach is the only sensible way forward. In the aftermath of the attack, Jin meets a woman named Yuna (Sumalee Montano) who urges him to loosen his rigid worldview. Jin is caught between the only way of life he’s ever known and the certainty that it will fail him. They have no problem using tactics any samurai would consider unbecoming to win a fight. This dignified worldview is of little use against the Mongols. They must issue a clear, public challenge, and face one another in equal combat. Samurai insist that they take any grievance, of any scale, directly to their enemies. To be a samurai is to be committed to the ideals of bravery, honour and true respect for one’s opponents. His mission presents a steep moral quandary. You are Jin Sakai (played by Daisuke Tsuji), a young samurai who survived the onslaught and now seeks to regain control of his homeland. Ghost of Tsushima Director’s Cut is set in feudal Japan against the backdrop of a real-world historical event - the invasion of Tsushima Island by Kublai Khan’s Mongol forces in November of 1274AD. With the Director’s Cut, Tsushima launches on the PS5 to serve as a bookend for a new generation.
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It was the last hurrah, a way to bring the PS4 era to a close in a way that leveraged the wisdom of many lessons, bidding it farewell.Ĭoincidentally, Tsushima is also a game ABOUT an era coming to a close and the hope for what may lie ahead. Originally arriving at the end of the PlayStation 4 era, it was an amalgam of the ways game design had changed since the console’s inception. Ghost of Tsushima Director’s Cut marks the second time this game has come along at the right moment.
