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I wouldn't agree that the single player (adventure) mode of Magicka is really tricky once you get a bit of knowledge on spells and enemies. Yes, the multi player part of the game has been rather buggy, but there have been patches on a 24 hour base (with exception of the weekend, where Steam doesn't upload patches) and most of the issues are solved by now. I have not played Greed Corp, so I can not rate that part of the deal, but I'd say that Magicka is definitely worth getting. Haven't played Greed Corp and I have strategy games up the wazoo, so not really interested, therefore these comments are 100% biased.
#Greed corp all levels windows#
There are no level ups, no inventory windows (except for your sword and staff), no mana and it's all up to how fast you can tap those keys and how well you remember your spell combinations to survive. It is an RPG though, but the story is centered on being somewhat funny more than being memorable or even good. It still has bugs getting ironed out but it's really fun to play with friends who, if incompetent enough (like myself), tend to do more damage than the mobs themselves. Once people start getting tired of it, it'll be even harder with less friends to play with. So it's not so much learning the game that's difficult, but staying alive while playing alone.
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The single player is meant to be played co-op though and it gets too difficult for one player to survive in later stages, since once you die, you have no one to resurrect you and the saving system is checkpoint based, forcing you to start from the last checkpoint over and over again until you finish the level (if you quit, you start from the beginning of the level next time).
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Granted, you can create oh so many spells with different effects, but once you get used to your bread and butter ones, you can plow through knowing just a few combinations. Magicka's learning curve is not difficult.
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